The software behind the Eos family of consoles is world renowned when it comes to lighting control. With over 20 years of software development behind it, it’s not a stretch to say the consoles are feature rich! So much so, it’s sometimes easy to forget just how many options you have at your fingertips.
Right here for example. A game of Whack-A-Mole, straight out of Eos! Now this may not be the most useful thing in the world, but bear with us because the concept behind it may just come in handy…
The key to the game is using the ‘Zones’ feature in Augment3d – a 3D programming environment which is part of Eos v3.0 (and above) software. When setting up your 3D space within the suite, ‘Zones’ allow you to define regions in your model space, and automatically affect fixture behavior when they intersect with the zone.
Zones are defined as a volume of space within your model
In the real world, you might use a zone to:
In our game, we are using Eos and QLab communicating by OSC.
Zones can also be nested into Scenic Element Movable channels to allow them to be dynamic in their position in 3D space. That’s how we have the moving moles in the game.
You can read more about Zones here: https://www.etcconnect.com/webdocs/Controls/EosFamilyOnlineHelp/en-us/Content/27_Augment3d/04_Augment3d_Objects/A3D_Zones.htm
Learn more about Eos Augment3d here: https://www.etcconnect.com/Support/Tutorials/Expert-Topics/Augment3d.aspx
Wondering about what the encorder box is? Our American users can check out Lighthack here: https://shop.etcconnect.com/lighthack-box-1/, while our UK users can get it here: https://shop.etcconnect.co.uk/lighthack-box-1-kit/